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Cut the rope logo
Cut the rope logo









cut the rope logo
  1. #Cut the rope logo android#
  2. #Cut the rope logo series#
  3. #Cut the rope logo tv#

#Cut the rope logo tv#

The webisodes have also begun to air on major TV networks across the globe and have more than 85 million views on YouTube alone.Ĭut the Rope and its candy eating star, Om Nom, has a range of consumer products in Europe under the ITV Studios Global Entertainment (ITVS GE) licensing agreement.

#Cut the rope logo series#

With Cut the Rope 2, ZeptoLab will also expand its content offerings through an entirely new season of its award-winning websiode series, “Om Nom Stories.” The series, which is currently in its second season, took home the iKids Award for Best Web/App Series in 2013. The release of Cut the Rope 2 will deliver an entirely new level of fun for all of Om Nom’s fans when it launches worldwide this winter. The game received stellar reviews after launching in April 2013 and has already reached more than 20 million downloads. Amazing graphics, gameplay and characters drive a brand new experience that fans are going to love.”Įarlier this year, ZeptoLab released a sequel to the original Cut the Rope called Cut the Rope: Time Travel. “ Cut the Rope 2 is a massive step forward for the game. That means building experiences that players love,” said Misha Lyalin, ZeptoLab CEO. “We remain dedicated to our mission: examining the science of fun. Cut the Rope players have cut more than 60 billion ropes at a whirlwind pace of 42,000 ropes per minute, feeding nearly 20 billion pieces of candy to the hungry Om Nom. Since the release of the original Cut the Rope in 2010, ZeptoLab has released top-of-the-chart hits Cut the Rope: Experiments, Cut the Rope: Time Travel and Pudding Monsters, as well as multiple level pack updates and special editions, spanning more than 875 levels and countless hours of gameplay fun. ZeptoLab has also announced that its games have surpassed more than 400 million global downloads and reached 60 million active monthly users in the first half of 2013. Cut the Rope 2 will expand the ZeptoLab portfolio while delivering new candy-filled adventures, physics-based levels and charming characters to an audience as hungry as Cut the Rope’s beloved little green monster, Om Nom. The game will re-imagine the universe of Om Nom®, the iconic star of Cut the Rope, with new twists on classic gameplay, never-before-seen characters, interactive environments and a captivating story that will appeal to new players and existing fans alike. ZeptoLab reveals what’s next for Om Nom as its games surpass 400 million downloadsĢ6 September 2013, LONDON, UK – ZeptoLab®, the global entertainment company dedicated to the science of fun, today announced that it will release an entirely new game, Cut the Rope 2, by the end of the year. ZeptoLab to launch Cut the Rope 2 this winter

cut the rope logo

The sequel will “re-imagine the universe of Om Nom with new twists on classic gameplay.” New levels, a new story and new gameplay mechanics are all scheduled to be incorporated into Cut the Rope 2.Įxpect to see a worldwide launch sometime this winter, until then you will have to get your fingers ready with one of the earlier Cut the Rope games.

#Cut the rope logo android#

Cut the Rope has been a hit on Android since it launched, spawning Cut the Rope: Experiments and Time Travel, but ZeptoLab has decided that it’s time for a proper sequel.Ĭut the Rope 2 is on the way, and if you loved the first few games in the series, this one will be right up your alley. 60 million ropes cut at a rate of 42,000 ropes per minute and 20 million pieces of candy fed around the world apparently were not enough.











Cut the rope logo